If you want to use a different FE Path, please make sure you set up your Front End so it sends this parameter to RocketLauncher: "-f "ġ0:29:13:377 | RL | INFO | +0 | Main - HyperSpin.exe coordinates are x0 y0 w1536 h864ġ0:29:13:377 | RL | WARNING | +0 | Main - Front End plugin was not sent via CLI. Defaulting to use HyperSpin in ".\HyperSpin\HyperSpin.exe". Monitor #1 (\\.\DISPLAY1): 1536x864 (1536x826 work) (Primary)ġ0:29:13:377 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\RocketLauncher.exe existsġ0:29:13:377 | RL | WARNING | +0 | Main - No frontendPath was sent via CLI. Sound 3 Device: High Definition Audio Device Sound 2 Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM) Sound 1 Device: NVIDIA High Definition Audio Specifically I'm using the PGXP fork, which means that I can enable certain graphical improvements. Notice that I've got that "R" at the end of PCSX, which stands for "Reloaded" as the original PCSX is kinda outdated. Though the emulator does crash when I want to change my settings, which can be fixed as you'll see below. There might be some graphical glitches, but nothing a bit of tweaking might fix. Here I'm using PCSX-R to try out one of my favorite games from my arcade days and seeing if I can get it to run. Using emulators to see if old lightgun games work is a great way to test out stuff, since it's more work to do the lightgun emulation as well as the regular emulation. So I decided to fire up the old emulator and see what been happening out there in the world of emulation. I have run out of the newest current games to play ('cept maybe H3VR, I'll probably do something with that).
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